![]() The lovely basic score page is gone and there are only two lines with 32 measures jammed onto them. Am pleased with the option for a pick-up measure. Then I fill in the key and time signatures. ![]() Which is shown thumbnail with 6 lives of four measures each. There's a lovely selection of formats including choral and orchestra. I sign on and see a nice clean sheet of single staves Then I fill in the Title Composer etc. Unlike single-player mode, running out of health in multiplayer smartly isn't game over you'll just lose a large number of points, which can quickly change a match's outcome without driving it to an abrupt halt.Any way you slice it, it's awful. It reminded me of the chaos that ensues when clearing multiple lines in Tetris or unleashing special attacks in Super Puzzle Fighter II Turbo. I saw my button prompts shrink to half-size, requiring more precise timing, fake button prompts appear to obscure what button I was supposed to press, and fat chocobos that covered 75% of my screen, giving me less time to react. That said, the returning burst mechanic helped keep every match interesting, and should allow new players to compete with more seasoned ones by enabling them to unleash disadvantages on their opponents. After revisiting Curtain Call, it became obvious how the developers took the core mechanics for things like unlocking characters and songs and simplified them for a better player experience.Īfter wrapping up all the Series Quests, I spent some time in the Multi Battle mode competing with my favorite characters for the highest score against a friend online – though the low pre-launch server population means I haven’t been able to thoroughly playtest multiplayer as much as I would have liked. These remixed versions, along with the new Supreme difficulty in Final Bar Line, are poised to give even the most dedicated returning fans a new challenge. After syncing up a couple of the songs on various difficulties, I noticed plenty of variations between the two versions. I was surprised to see that despite the change from touch to button controls, many of the songs still followed a vaguely similar pattern. I loaded up my copy of Theatrhythm: Curtain Call for the 3DS to see how songs present in both compared to one another. ![]() Still, once I did, later stages caught me off guard again by adding triple and quadruple combination prompts, or modifications like extremely quick prompts, to keep things interesting. Certain combinations were initially challenging to figure out as I had to adjust which buttons I would press based on the variation. The 3DS versions of Theatrhythm were limited to single prompts due to the nature of their touch controls, but the jump to consoles allows for another layer of complexity: Final Bar Line adds new dual button prompts or combinations between holds, taps, and slides to nicely ramp up the difficulty. Tapping the right buttons to the beat of Final Fantasy X's Blitzball or sliding the analog sticks to match the rhythm of Final Fantasy 7's One Winged Angel is immensely satisfying when you manage to chain your inputs together. There’s also Simple mode, which converts everything to single button inputs, making it the most accessible game in the series to jump into yet.Įvery song was a delight to jump into and see how the developers arranged the various button prompts. ![]() Every song can be completed on your own, against other players, or in the co-op Pair mode, where each player is responsible for half the notes. Theatrhythm Final Bar Line is the first time it’s jumped from handheld to home console, and its impressive 385 songs from across 29 different Final Fantasy games sets a new bar that will be challenging to top in the future. The Theatrhythm series has always been about assembling a party of four recognizable RPG characters to tap, slide, and hold buttons to the music, leveling them up as you go. It's a colorful and enjoyable journey, and one I had a hard time putting down. The latest in Square Enix’s rhythm series had me tapping both my feet and fingers as I matched the beat alongside 35 years of my favorite Final Fantasy songs with some very light RPG gameplay. Remember when Final Fantasy 7’s Aerith and Sephiroth teamed up with Final Fantasy X’s Yuna and Seymour Guado to fight Gilgamesh and Kefka from Final Fantasy 5 and 6? While that might sound ridiculous, you can make it happen in Theatrhythm Final Bar Line thanks to the power of music.
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